Contents
2 1♣
OPENING
5 1♦ OPENING
5 1NT OPENING
10 2NT OPENING XFER PREEMPT TO ♦
AFTER 1NT OVERCALL OF A MAJOR
TWO WAY CHECKBACK
11 2/1 COMPLETE GAME FORCE
11 GAME TRIES
FOURTH SUIT
12 1♥ OPENINGS
13 1♠ OPENINGS
14 JACOBY 2NT
18 2♣ OPENINGS
20 2♦ OPENINGS
21 GOOD BAD 2NT
OVER OPPONENTS 1NT
OVER OPPONENTS 1NT OVERCALL
(MINOR)
22 2NT AND ROMAN JUMPS OVER OPPONENTS WEAK 2
23 3NT OVERCALL
VS WEAK NT
DRURY
1430 KEY CARD IN MAJORS
EXCLUSION BLACKWOOD
TO DOUBLE OVER WEAK 2
25 MICHAELS’S CUE BID
NAMYATS
ADVANCERS ACTIONS (after 1 level overcall)
26 RETRANSFER AFTER 1NT or 2NT REBID
27 REVERSES
OVER PENALTY X OF 1NT
28 SANDWHICH AUCTIONS
BALANCING NT
SHARRIF 3♦ OPENING
SUPPORT X
UNUSUAL VS UNUSUAL
29 AFTER DON’T DOUBLE
WEAK 2♥ AND WEAK 2♠
TRANSFERS OVER OPP TO X
30 TRANSFERS AFTER 1¨ OVERCALL
31 TRANSFERS AFTER 1© OVERCALL
JUMP RAISE IN COMP
31 JUMP Q BIDS
FIT SHOWING JUMPS
TRANSFER AFTER OPPONENTS NEG X (not ♦ overcall)
DEFENSIVE CARDING
34 TRAP
DOUBLES
35 SPECIAL AUCTIONS
We make a TO X and opponent bids
Power auctions after
our TO double
Opponent’s
Responder q bids our overcall
Mixed
raise rules
Over
Opponent’s 3 of minor
Delayed Heart Raises
Inverted Minor §
auction
All sample hands from actual play
1§ OPENNING
2♣ = 4+♣ GF
2♦ =
4+♣ exactly inv. (balanced )
2♥ = 5+♥ and 4♠ 6-9PC
2NT
= forcing
responder
bids out shape
3♣
= non force
2♠ = 4+♣ weakest raise or strong splinter
2NT
= forcing able to accept game opposite some weak jump raises
responder shows singleton at 3 level signs off or bids 3NT
with minimums
2NT =
forcing
3♣ = mixed raise
3♦/♥/♠ = 9-11(12) 0-1♦/♥/♠ ® now 4♣ to
play
4♣ = pre.
4♦ =
♣ RKCB
4♥/♠ = to play
1§
- 1¨
could be directionless type hand with no major ie 3
card suit.
1§
- 1©
- 3¨=
Jump reverse to 3¨
shows unbalanced 4 card © raise with minimum opening bid and not a high degree of
wastage.
Singleton is unknown, opener
might also be 22 with minimal wastage 3♠ asks singleton ,1st
step = 22 then singletons. Could also be 5 level splinter.
1§
- 1©
- 3©
= Full value non forcing raise without large degree of duplication. 3♠ by responder is ask - no singleton (4432 18 count), 2/2,
singleton lower , singleton higher.
1§
- 1©
- 3ª
= Average 4 level splinter in either ª or ¨. 3NT
asks, 4♣ = ¨
singleton,
4♦ = ª singleton. (note revised
treatment when playing 2¨opening
18-19)
1§
- 1©
- 3NT = Solid §
17-20 (note revised treatment when playing 2¨opening 18-19)
1§
- 1©
- 4§
= Balanced 4 level raise. Responder bids
4¨
with fitting and or limit values inviting opener to continue. (note revised treatment when playing 2¨opening 18-19)
1§
- 1©
- 4¨
= 4 level ©
raise with 6 or 7 card §
suit. (note revised treatment when playing 2¨opening 18-19)
1§
- 1©
- 4©
= Distributional raise with minimum opening bid (usually 11 cards in 2 suits)
1§
- 1ª
-3¨
= Jump reverse to 3¨
shows unbalanced 4 card ª raise with minimum opening bid and not a high degree of
wastage.
Opener has singleton ♦ or 22 with minimal wastage. Could also be
5 level splinter. Relay asks
1§
- 1ª
- 3©
= Jump reverse to 3©
shows unbalanced 4 card ª raise with minimum opening bid and not a high degree of
wastage.
Singleton is known. Could
also be 5 level splinter
1§
- 1ª
- 3ª
= Full value non forcing raise without large degree of duplication. 3NT by
responder is shape ask then, no singleton (4432 18 count), 2/2, singleton lower , singleton higher. 4 level cue bids by
responder are ?.
1§
- 1ª
- 3NT = Solid §
17-20(note revised treatment when playing 2¨opening 18-19)
1§
- 1ª
- 4§=
Average 4 level splinter in either ¨ or ©. 4¨
asks, 4©
= ♦ singleton, 4ª = ♥
singleton. (note revised treatment when playing 2¨opening 18-19)
1§
- 1ª
- 4¨
= Balanced 4 level raise. Responder bids
4©
with fitting and or limit values inviting opener to continue. (note revised treatment when playing 2¨opening 18-19)
1§
- 1ª
- 4©=
4 level ª
raise with solid 6 or 7 card § suit(note revised treatment
when playing 2¨opening
18-19)
1§
- 1ª
- 4ª
= Distributional raise with minimum opening bid. (usually 11 cards in 2 suits)
1♣,1♦ (P) 1♥ (P)
2♥ 2♠
= asking (responder must use this checkback when
holding only 4 trumps , bidding at 3 level promises 5 trumps by responder)
2NT
= semi natural 3 trump raise no
singletons
3♣
or 3♦ to play
3♣
= 3 trump raise minimum unbalanced (responder could pass 3♣)
3♦ relay asks shortness in ♣ auction (to play in
♦ auction) 3♥ = relay in ♦ auction
3♦
= 3 trump raise max unbalanced
3♥
relay asks shortness
3♥
= to play 4 trumps
3♠ = 3 trump max balanced
3NT = ♠ splinter
2NT also forcing over 2♥ with fourth ♠
3♠ by opener non force
1♣,1♦ (P) 1♠ (P)
2♠ 2NT = asking (responder
must use this checkback when holding only 4 trumps , bidding at 3 level
promises 5 trumps by responder)
3♣ = 3 trump raise minimum balanced (responder could pass 3♣ or
correct to 3♦ in ♦ auction)
3♦ = 3 trump
raise minimum unbalanced 3♥ asks singletom
3♥ = 3 trump raise maximum unbalanced relay asks
singleton (whenever max is shown relay asks)
3♠ = 4 card support
3NT = 3 trump raise max balanced
1§
- 1NT - 3¨ = 3316 strong
3© =
3136
3ª =
1336
4♣
non forcing
1§
- 2NT (when playing 2NT forcing) *
3§
= forcing to game
3¨ =
forcing to game
3© =
singleton
3ª=
singleton
4♣ =
ace asking
4¨
=
4©
=
2NT JUMP SHIFT OVER 1§ - 1¨
1§
- 1¨
2NT - 3§ = relay to 3¨
3¨ = 5+¨ bal
3© = 4♠ 11+PC
3ª = 4♥ 11+PC
4§ = §RKCB
4¨ = ¨RKCB
4©/ª =
exclusion §
1§ - 1¨
2NT - 3§
3¨ - 3© = 0-1©
3ª = 0-1ª
3NT = § mild
slam try
4§ = § slam
try
4©/ª =
exclusion ¨
2NT JUMP SHIFT OVER 1§,
1♦ - 1♥
1§
- 1♥
2NT 3§ =
shows openers minor
3¨
forces 3©
(in ©
auction)
3NT
= natural choice of game
3♠
asks specifically for 3 trumps
3© = spades
4-4 or 4-5 (guarantees 4 ª’s)
opener rebids at 4 level with 4 card
ª suit,
opener bids 3ª with 3 card © support
opener bids 3NT without 3 card © support
3♠ = other
minor
in ♦
auction responder tends to be canapé in black suits
in ♣
auction responder is generally 5/5 in pointed suits
2NT JUMP SHIFT OVER 1§,1♦
- 1♠(note revised treatment when playing 2¨opening 18-19)
1§
- 1♠
2NT 3§ =
shows openers minor
3¨ =
checkback, bid 3 card ª support first, bid 3© with 3 or 4 ©’s
then responder bids 3ª with 4 ©’s
3♥ =
spade transfer
3♠ = other
minor
2NT JUMP SHIFT OVER 1§,1♦
- 1 ©
1♠ (when playing 2¨ opening 18-19 balanced)
openers 2NT rebid
shows 6 card minor 15-18 “trick taker”forcing 1 round
or 2425 4225 4252 2452 power raises (allowing step bids by responder if
interested ) opener may also jump to 4 of responders major with uninterested
power raises
1§
- 1♥
2NT 3§ = to
play
3¨,3©,3ª =
probes, 4§
= 2425 power raise
3¨ =
checkback force
3©
=natural force
3♠ = 5,6
1§
- 1ª
2NT 3§ = to
play
3¨,3©,3ª =
probes, 4§
= 4225 power raise
3¨ =
checkback force
3©
=5-5 majors forcing
3♠ = natural
1¨
- 1♥
2NT 3§ =
checkback force
3¨ = to
play
3©,3ª =
probes, 4§
= 2452 power raise
3©
=natural force
3♠ = 5,6
1¨
- 1ª
2NT 3§ =
checkback force
3¨ = to
play
3©,3ª =
probes, 4§
= 4252 power raise
3©
=5-5 majors forcing
3♠ = natural
1¨
OPENNING
2♣ = 4+♣ GF
2♦ =
4+♦¨ inverted
2♥ = 5+♠ and 4+♥ 6-9PC
2NT
= forcing
responder
bids out shape
3♣
= directionless force
3♦
= negative
2♠ =
4+♦ weakest raise or strong splinter (over openers 3♦ rebid
show singleton ,3NT = singleton
♣ limited , 4♣ = strong singleton ♣)
2NT =
forcing*
3♣ = 6+♣ inv.
3♦ =
mixed raise
3/♥/♠ = 9-11(12) 0-1/♥/♠ ® now 4♦ to play
4♣ =
♦RKCB
4♦ =
pre
4♥/♠ = to play
1¨
- 1NT – 3§ = strong jump shift
natural
3©
= 3163 strong jump shift values
3ª =
1363 strong jump shift values
4♦ non
forcing
1¨
- 2NT (when playing 2NT forcing) *
3§
= forcing to game
3¨ =
forcing to game
3© =
singleton
3ª=
singleton
4♣ =
ace asking
4¨
=
4©
=
1NT OPENINGS
1N- 2♣
2♦- 2♥
= crawling stayman
2♠ = invitational distributional
playable only in ♠ (also 1N - 2♣
- 2♥ -2♠*)
4♣ =
quantitative with major and 4 card minor
4♦
= relay asks minor
4♥
= ♣
4♠
asks
4NT
= minimum
4♠
= ♦ with minimum
4NT
= ♦ with maximum
4♥
= 5 card ♣ suit
4♠
= 5 card ♦ suit
4NT
= always negative by opener
5NT = forcing in above auctions
4♥ = 55majors opener chooses
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1NT – 2♣
2♦ - 4♣
4♦ - 4NT
5♣- 6♦
4♦, 4♥ = texas
1N – 2♣
2♥ -
3♠= ♥ forcing. 3N asks singleton
responder then shows singletons at 4 level (no void
step available)
1N- 2♣
2♠- 3 ♥
= force
relay
asks shortness void step first
4♣
= balanced slam try in opener’s major
4♦
= ♣ + other major
4 other
major = ♦ + major
1N-2D opener generally bids 2H. The only way to super accept H is to bid 2S.
If opener super accepts with 2ª then 2NT = retransfer , all other continuations show relay
hands
1N 2D 2H 2S=relay
forces 2N then:
3C=4441.
3D=4414.
3H=5/5/majors invitational.
3S=5/5 majors force.
3NT=5/5 majors but also minor suit stoppers
4C or 4D = fragment (and void in 4th suit)
E
Deals |
AT9 97 QJ32 J986 |
6 |
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KQ754 J8643 K Q4 |
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J83 KQ2 AT87 AK3 |
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62 AT5 9654 T752 |
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EW 4N; EW 4♠; EW 4♥; EW 2♦; EW 2♣; Optimal
Contract −630
1N 2D
2H 2S=relay
forces
2N then: 3NT=5/5 majors but also minor suit stoppers
P
.
1N 2D 2H 2N=natural,
opener can bid 3C, 3D to further game try.
1N 2D 2H 3C,3D=natural
force does not promise slamish values.
4
of other minor shows good fit for both responders suits
in auctions where there is no “space” ie
¨
over ©
opener cannot move if responder bids 3NT
1N 2D 2H 3H=natural
invitation
1N 2D 2H 3S=long
H forcing. 3N asks singleton responder then shows singletons at 4 level (no void step available)
1N 2D 2H 3N=natural
1N 2D 2H 4C=slam
try no shortness, opener bids 4♦ last train
1N 2D 2H 4D=
1N 2D 2H 4H=slam
try weaker trump no shortness
1N 2D 2H 4N=quantitative
1N 2D 2S Only heart super accept.
Responder bids 2N with heart length.
All other responder bids shown
hand types of relay above.
Jacoby Sequences
1N 2H 2S 2N=natural,
opener may bid 3C,3D or 3H to re game try
1N 2H 2S 3C,3D=natural
force not necessarily slammish
1N 2H 2S 3H=
unbalanced force with long spades. Opener rebids 3S. Res bids 3N to show void (opener relays
with 4C to find void 4D=C 4H=D 4S=H) or shows singleton 4C=C 4D=D 4H=H
1N 2H 2S 3S=natural
1N 2H 2S 3N=natural
1N 2H 2S 4C=
slam try no shortness,
1N 2H 2S 4D=
1N 2H 2S 4H=
1N 2H 2S 4S=
slam try weaker trump no shortness
1N 2H 2S 4N=quantitative
1N 2H 2S 5N=quantitative
Super Acceptances show 4 trump
1N 2H 2N Super
accept with H doubleton. 3H=retransfer
1N 2H 3C Super
accept with C doubleton. 3H=retransfer
1N 2H 3D Superaccept with D doubleton. 3H=retransfer
1N 2H 3S Superaccept with 4 trump good values
1N – 2N – 3C = don’t like D
1N – 2N – 3D = like D
1N – 2N – 3C -
3D to play
1N – 2N – 3C or 3D – 3H = shortness
1N – 2N – 3C or 3D – 3S = shortness
1N – 2N – 3C or 3D – 4C = shortness
1N – 2N – 3C or 3D – 4D = 1430 redwood
1N – 2N – 3C or 3D – 4H, 4S, 5C = exclusion bw
OPTIONAL:
1NT - 2ª =
either clubs or 2nt raise
opener cannot bid 3§
without maximum
allowing responder to guarantee a
major with stayman or
acceptance as follows when not using this option
(1N – 2S –
2N = “don’t like clubs”
1N – 2S -
3C = “like clubs”)
1N – 2S – 2N - 3C to
play
1N – 2S – 2N or 3C– 3D*= either short D or mild
quantitative raise/ 3H asks/ 3S = short D, 3N = mild quantitative raise
1N – 2S – 2N or 3C –
3H, 3S = shortness
1N – 2S – 2N or 3C –
4C = 1430 redwood
1N – 2S – 2N or 3C –
4D, 4H, 4S = exclusion bw
1N – 2S – 2N or 3C–
4N = full quantitative
1N 3C 3D asks res to bid 3H
with 31xy, bid 3S 13xy, bid 3NT
with 22xy
Res may bid higher
with quantitative values (not res 3NT with 13xy).
1N 3C 3H natural
1N 3C 3S natural
1N 3C 3N to
play
.
1NT - 3¨
3©, 3ª =
concentration
4§, 4¨ =
not redwood, slot bid by responder shows
interest
1N 3D 3N To
play
1N 3H 3S natural,
1N 3H 3N Natural
1N 3♠
4♣ =
slam try any suit relay asks suit
4♦ =
xfer to hearts poor hand
4♥ =
excellent hearts (5 card suit)
1N 4N = 3343
or 3334
1N 4♠ =
44 minors
1N 4♣ = gerber
TRANSFERSOHL
(2§) x =
stayman all other system on
(2¨) 2NT = xfer to §,
3♥ = ♠
3♠ = ♥ canapes
3♣ = stayman (unbalanced),
3¨=
transfer to ♥, 3© = transfer to ª, invitational values
3♠ = HCP to play 3NT no stopper
(2♥) 2NT = xfer to § (correction to 3
♦ = to play),
3♥ = ♠ canapé
3♠
= q bid
3NT
= balanced cards no stopper
3§
= xfer to ¨
(invitational values)
3¨
= xfer to ♠(invitational
values, opener can Q ♥ with acceptance and choice of game),
3♥ Q bid = stayman
(unbalanced),
3♠ = HCP to
play 3NT both minors
(2♠) 2NT
= xfer to §(correction
to 3 of red suit = to play),
3NT = balanced cards no stopper
3§
= xfer to ¨(invitational
values) ,
3¨
= xfer to ♥(invitational
values, opener can Q ♠ with
acceptance and choice of game),
3♠ Q bid = stayman
(unbalanced),
3♥ = HCP
to play 3NT both minors
Jumps to 3NT to play
HIGHER INTERVENTION OVER 1NT
3¨ = © inv
+
3© = ª inv
+
3NT = 5-5 M’s game
4§ =
5-5 M’s slam.
4♦,4♥
= texas
2. 1NT – ( 3§ )
- 3¨ = © inv
+
3© = ª inv
+
3♠ = ♦
3NT = SO
4§ = 5-5 M’s
4♦,4♥ = texas
3ª = © GF
3NT = SO
4§ = M’s
4♦,4♥ = texas
(no
way to show ♣)
X = 4 or 5ª (opener
bids 3ª with 3 and 4 ª with 4)
4♥ = texas
4♣ = ♦
4♠ = ♣ + ♦
4NT = minors
5. 1NT – (3♠) - 4♣ = ♦
4♦ = ♥
4♥ = ♣
4♠ = minors
6. 1NT – (4♣) - 4♦ = ♥
4♥ = ♠
4♠ = ♦
4NT = to play
1N – 4D – 4H -4S = exclusion bw,
4N = 1430 bw, 5C,5D = exclusion bw
1N- 4H – 4S – 4N =
1430 bw 5C, 5D, 5H = exclusion bw
OPPONENT DOUBLES STAYMAN
1NT (P) 2♣ (X)
XX =
business (with 4 trump , with 5 trump pass
and hope for xx)
2♦ = no major with ♣ stopper
2♥ = ♥ + ♣ stopper
2♠ = ♠ + ♣
stopper
Pass = no
♣ stopper
1NT (P) 2♣ (X) P (P)
XX (P)
2♦ = no major, no stopper
2♥ = ♠
2♠ = ♥
2NT = both majors
3♣
= slam try in ♥
3♦
= retransfer
3♦
= slam try in ♠
3♥
= retransfer
1NT (P) 2♣ (X) P (P)
2♦,2♥
= normal weak
2♠ =
invitational only in ♠
3♣ =
3 suiter with void
3♦ =
♦ and major void in ♣
3♥ =
reverse smolen with ♣ void
3♠ =
reverse smolen with ♣ void
4 major to
play
OPPONENT DOUBLES TRANSFER
If opponent doubles a major suit transfer,
XX =
business
accept shows fit, + stopper in opponents suit
pass shows no stopper in opponents suit and or doubleton in
major
xx by responder = retransfer (in ♥ auction responder
must xx with 4441 etc)
If
responder bids new suit it is
forcing.
After XX retransfer then if responder bids new suit it is non forcing
If responder accepts his own transfer it is invitational
If responder jumps and accepts his own transfer it is
forcing
2NT OPENING XFER PREEMPT TO ♦
2NT – 3§ asks, opener bids better major or rebids 3¨ with
minimum
2NT - 3¨ = negative
AFTER 1NT OVERCALL OF A MAJOR
After a 1NT
overcall of a major
2♣ =
♦ transfer
2♦ =
transfer to other major
Q bid = stayman
2♥ = ♣ transfer (in ♠ auction)
2♠ = ♣ transfer
(in ♥ auction)
2NT
by opener = doesn’t like ♣
3♣
by opener = likes ♣
2NT = natural
3♣,3♦
= front of card
2/1 COMPLETE GAME FORCE
2/1s are
completely game forcing
Rebid major
with minimum (even with only 5 cards)
Opener,s jump rebid shows solid suit with extras
Opener’s
jump shift to 3 level = extra value 2 suiter
Opener’s
raise of responders minor shows 4 card support
Openers
jump to 4 level shows splinter
1♦
(P) 2♣ (P)
3♣* = does not guarantee 4 card support as in major
opening 2/1
1♠ (P) 2 minor (P)
2♥ (P) 3♥ (P)
3♠* = not cue, shows 6 + ♠
Passed
hand 2/1 variations
Opener rebids suit at 2 level = non
force
Opener raises responders suit to 3
level = non force
New suit by opener = forcing
New suit at 3 level by opener = game
force
2♥ or 2♠ rebid by opener = semi natural, forcing
After
P (P) 1♦ (P)
2♣ (P) 2NT= non force
TWO WAY CHECKBACK
After a 1NT rebid 2§ forces 2¨ (opener
has no options) Responders rebids are invitational.
After a 1NT rebid 2¨ is a game force. Hide 4 card
♥ holdings at this point
After a 1NT rebid 3§ is always to play
After a 1NT rebid 3¨, 3©, 3ª are slammish
one suiters , two suiters or raises. § slam trys
must start with 2¨
After a 1NT rebid
over a 1©
response ,2ª
= 44 majors 10-12
After a 1NT rebid 2
of a major shows no invitational strength
After a 1NT rebid 2NT is natural with no 5 card suits. With
a 5 card suit and invitational values,
responder bids 2§
first and over 2¨
bids 2NT
1m – 1♠ - 1NT – 2♦ 2♠ = 3 cards, 2♥ denial does not guarantee 4 ♥s
By passed hand revert to new minor forcing, weak jumps to 3§ and
3¨
remain the same
GAME TRIES
1M -2M new suit = help suit try
1©-2© -2ª
forces 2NT opener then makes a short suit try (© = replacement for ª)
1ª-2ª- 2NT
forces 3§
then opener makes a short suit try (singleton ask key is always lowest to
lowest thus 3♦= ♣ shortness…)
These trys could be slammish also
FOURTH SUIT
1§-1¨-1©-1ª
= not game force
1§-1¨-1©-2ª
= game force with ♠
Other 4th suit auctions forcing to game
1¨
-1©
-1ª
-3§
= to play weak 4-6 (see special 4th suit auctions)
1©
- 1ª
- 2§
- 3♦ = weak 4-6 (see special 4th suit auctions)
1§
-1©-1ª -3¨ =
forcing
2 special 4th suit auctions
1© - 1ª - 2§ - 2© = 4th
suit game forcing (not slammish in majors)
1©
- 1ª
- 2§
- 2¨
= puppet to 2© (starts all invitational sequences) then
2♠ =
6 card suit HCP to accept 3NT
2NT =
natural 5 card ♠ suit
3♣ =
natural
3♦ =
natural
3♥ =
playable only in ♥
3♠ =
playable only in ♠
1©
- 1ª
- 2§
- 2NT invitational no 5 card ♠ suit
1©
- 1ª
- 2§
- 3♣ =
courtesy raise
1©
- 1ª
- 2§
- 3♦ = weak 4-6
1©
- 1ª
- 2§
- 3♥ = slammish
1©
- 1ª
- 2§
- 3♠ = slammish
1¨ - 1© - 1ª - 2¨= 4th
suit game forcing (not slammish except in ♣)
1¨
- 1©
- 1ª
- 2§ = puppet
to 2¨ starting all invitational
sequences
2♥ =
invite with 6 card suit with HCP to accept 3NT
2♠ =
natural with HCP to accept 3NT
2NT (invitational with
5 card ♥ suit)
3♣ =
natural
3♦ = natural
3♥ =
playable only in ♥
3♠ = playable only in ♠
1¨
- 1©
- 1ª
- 2NT (invitational no 5 card ♥ suit)
1¨
- 1©
-1ª
-3§
= to play weak 4-6
1¨
- 1©
- 1ª
- 3♦, = slammish
1¨
- 1©
- 1ª
- 3♥ = slammish
1¨
- 1©
- 1ª
- 3♠ = slammish
Special Puppet 4th suit
auctions are not applicable by passed hands
1♥ OPENINGS
1♥ - 1♠
with 3532 and 3523 opener must raise to 2♠ showing 3
with
2533 , or any natural 2♦ rebid opener rebids 1NT then
2♣
= puppet to 2♦ could start invitational sequence
2♦
= transfer to 2♥ could start game force sequence
2♥
= doubleton 8 – 10 HCP
2♠
= natural
2NT
= natural no 5th spade
3♣ = to play weak
3♦, 3♥,
3♠ = slammish (whenever
invitational and game force sequences are available bidding beyond is slammish except 3♣)
1♥ - 1♠ -
2♣ = natural
1♥ - 1♠ -
2♦ = artificial shows 6 card heart suit (after
2♥ by responder opener may make strong descriptive rebids)
1♥ - 1♠ -
2♥ = artificial 4 card ♠
raise minimum
2♠
2NT = 2,2 18-19 HCP
3♣,3♦ = fragment 11-14
HCP
3ª = 2,2 with concentration 11-14 HCP
1©
- 1ª
2NT = natural
3§ = ¨
transfer
3© = 55
blacks
3ª = 55
pointed
3NT
= 4 ªand longer ¨
3¨
= © transfer
3© = ª
transfer
3ª = 4 ª and
longer §
1©
- 1NT
2§
= 2+ ( 3532 or 4522 )
1©
- 1NT
2§ - 2¨ =
puppet to 2©
2© = 9-10PC, 2©
2ª = courtesy raise
2NT = 10-11PC,
no 4§
3§ = 6§ weak
3¨ = 6¨ weak
3© = 3© inv.
3ª = 6+§, 0-1ª
3NT = (4333)
12-14PC, choice of game
1©
- 1NT
2§ - 2¨
2©
- 2ª
= 10-11PC, 5§
2NT =
10-11PC,4§
3§ =
9-10PC, 6+§
3¨ =
10-11PC, 6+¨
3© =
5+good§
and Ax or Kx in ©
1©
-1NT - 2ª
= artificial game force.
1©
- 1NT
2ª
®
a) = 4+ªGF
b) = 6+©GF
c) = 4§GF
d) = 4¨GF
1©-
1NT
2ª
- 2NT ®
ask ®
3§
= 4§
3¨ = 4¨
3© = 6+©
3ª = 5ª
3NT = 4ª
1©
- 1NT
2ª
- 3§/¨ = my
own suit forcing to 4 of minor
3© = 3© very
bad hand
1©
- 1NT – 2NT
Responder
xfers 3♣ = ♦,3♦ =♥ ,3♥ = both minors , 3♠ =
♣
1©-
1NT - 3§,3¨ = 3§/¨ ® 5+§/¨GF
1©
-1NT - 4§
or 4¨
= singleton with 4©
rebid.
1♥ - 2♠ = both minors invitational
1©
- 3ª
= mini splinter, 3NT asks (singleton showing is always lowest to show lowest)
1♠ OPENINGS
1ª-1NT-2§ (opener rebids 2§ with 3-2 in minors) -2¨ = ©
transfer(with 5 but may not have length in ©)
1ª
- 1NT
2§
- 2¨
= puppet to 2©,
bid 2©
with 2-3©
or 2ª
with 0-1©
2©
- 2ª
= 2 ª
8-9 hcp
2NT = 10-11PC,
5©
3§ =
10-11PC, 5§
3¨ =
10-11PC, 6+¨
(bad ♦ suit or 4-6 reds, not possible by passed hand)
3©
= 5/5 ♣ and ♥
3ª = 5+
good §
and Ax or Kx in ª
1ª
- 1NT
2§
- 2©
= 6+©
5-8PC
2ª =
weak
2NT = 10-11PC
no 5§
3§ = 6§ weak
3¨ = 6¨ weak
3© =
8-9PC 6+©
very good suit
3ª = 3ª
limit
3NT = 12-14
(4333)
1ª
- 1NT
2§
- 2¨
2♠ - 2NT = 10-11PC, 5♥
3§ = to
play
3¨ =
10-11PC, 6+¨
(bad ♦ suit or 4-6 reds)
3© = 5 ♣ and inv
values rebid forcing to 4♣
3ª = 5+
good §
and Ax or Kx in ª
1ª-1NT-
2¨
2© =
puppet to 2ª
either to play or starts invitational sequence
2© - 2ª
2NT
= ¨
support natural
3§ =
reasonable §
suit
3¨ =
invitational
3© =
reasonable ©suit
3ª = Ax
or Kx in ª with ¨ support
1ª-1NT-
2¨
- 2ª
= doubleton 8,9 HCP
1ª-1NT-
2¨
- 3¨
= courtesy raise
1ª-1NT- 2¨ -
3♥ = weak
1ª-1NT-
2¨
- 3NT = 3334 or3343 choice of game
1ª-1NT
-2©
-2NT- 3§ = puppet to 3¨ to prepare to play 3© or 3ª direct 3© or 3ª is
forcing
1ª-1NT -2© - 3♥ = courtesy raise
3♣ = limit raise in ♥
1ª-1NT-2NT-3§ = ¨
transfer
3¨ = ©
transfer
3© = ª
transfer
3ª =
both minors
1ª
- 1NT
3§
®
a) = 4+§GF
b) = ex.4© GF
c) = 6+ª GF
1ª
- 1NT
3§
- 3¨® ask ®3© = 4©
4♣
= ♥ raise
3ª
= 6+ª
3NT = 4§
4§
= 5+§
good hand
1ª
- 1NT
3§
- 3©
= my own suit 6 or 5 very good
3ª = 3ª very
bad hand
4ª = to
play 3ª
4-6PC
1ª-1NT-3¨=
forcing jump shift
1ª-1NT-3© =
forcing jump shift 5 5 in majors
4♣
= ♥ raise
1ª-1NT
- 4§
or 4¨
= singleton with 4♠ rebid.
1ª
- 3NT = mini splinter, 3NT asks (singleton showing is always lowest to show
lowest)
JACOBY 2NT
1©,
1ª,
- 2NT – jump to 4 of major = absolute worst hand (1 control)
1©-
2NT - 3§ = minimum hand, 3¨ asks,
3© = void (relay asks void)
3♠ = balanced
with controls
3NT =♣
singleton, 4♣ = ♦ singleton 4♦ = ♠ singleton,
1©
- 2NT - 3¨ = unbalanced with extras, 3© asks
3ª =
void (relay asks void)
3NT = § singleton, 4§ = ¨
singleton 4♦ = ♠ singleton
1©
- 2NT – 3©
= 54xy playable in side 4 card suit relay asks suit
1©
- 2NT – 3ª
= 6322 or 7222 maximum or 5332 17,18
1©
- 2NT – 3NT = 6322 or 7222 minimum
1©
- 2NT - 4§
or 4¨
= 2 suiter shows 2 top honors in 2nd suit
1ª-
2NT - 3§ = minimum hand, 3¨ asks,
3© = void (relay asks void)
3♠ = balanced
with controls
3NT =♣ singleton, 4♣ = ♦ singleton 4♦ = ♥
singleton
1ª
- 2NT - 3¨ = unbalanced with extras,
3© asks
3ª =
void (relay asks void)
3NT = § singleton, 4§ = ¨
singleton 4♦ = © singleton
1ª
- 2NT - 3©
= 54xy playable in side 4 card suit relay asks suit
1ª
- 2NT - 3ª=
6322 or 7222 maximum or 5332 17,18
1ª
- 2NT – 3NT = 6322 or 7222 minimum
1ª
- 2NT - 4§,
4©,
4¨
= 4§
or 4¨
= 2 suiter shows 2 top honors in 2nd suit
Interference
Opponent
overcalls below 3 of our suit
X
= penalty
3
of our suit shows singleton in opp suit
3NT
= high stopper in opp suit with xtras
2nd
suit = xtras with singleton
q
= void
Opponent overcalls above 3 of our suit
Pass =
penalty type hand
Bidding
shows offensive type holding in opp suit with xtras
Pass
and pull = offensive holding with wk nt,
X
= shortness
Note that
in all auctions opener must always act with shortness in opponents suit
2♣ OPENINGS
2§ 2¨ =
0-1 control, then
2©( Kokish) 2♠
2NT (25-26)
3♣ = hearts (allows)
3♦
= 2nd negative for ♥
3♦ =
♦♥ 2 suiter
3♥ = ♣ ♥ 2 suiter
3♠ =
♠♥ canapé
3NT = 27,28
4♣
= baron
4♦,
4♥, 4♠ = natural
4NT = 29,30
4♣
= baron
4♦,
4♥, 4♠ = natural
2ª = natural
3♣ = 2nd negative
2NT = 22 -24
After
natural 2NT 22 - 24 (differs from 2♦ openings and higher nts) then
3§
= Stayman
(Smolen after 3¨) then over 3NT by opener
4§
= long major transfer (allows last train / cue )
4♦ = long major transfer no slam interest
4©=
xy04
4♠
= xy40
3ª
over 3©
or 4© over 3ª = force in openers
major (opponent doubles stayman principles
apply)
2♣ -
2X - 2NT – 3♣ - 3♦ - 4♥ = 5-5 Majors game only
4♠ =
5-5 Majors forcing
3¨
= Jacoby transfer (Super accept shows concentration, 3NT shows concentration in
transfer suit allowing re transfer) If
responder rebids 3ª
he shows shortness. Opener relays with
3NT to ask, responder then cues singleton (© = replacement for ª)
3©
= Jacoby transfer. (Super accept shows concentration, 3NT shows concentration
in transfer suit allowing re transfer)
2♣ - 2X - 2NT – 3♥ - 3♠ - 4♥ = 5-5 Majors invitational
3ª =
transfer to 3NT (only way to sign off at 3NT)
If
responder continues then;
4§ = x y 5 4
relay asks 2/2,3-1,1-3 (if relay response is 4NT bid higher
with force)
4¨
= x y 4 5
relay asks 2/2,3-1,1-3 (if relay response is 4NT bid higher
with force)
4© = 2
1 5 5
4ª = 1
2 5 5
4NT
= 2 2 x y
3NT = § transfer
new
suit shows shortness
4§ = ¨ transfer
new
suit shows shortness
3§
= natural
3♦ =
not 2nd negative (stopper showing instead)
3¨ = any 4441 bid suits
up the line
3© = § based strong 2 with 4 © canapé
3ª = § based strong 2 with 4 ª canapé
3NT = § based strong 2
4¨ = § based strong 2 with 4 ¨ canapé
2©
= 2 controls, then
2ª =
natural
2NT 22+
3§ =
natural
3¨ = any 4441 bid suits
up the line
3ª = § based strong 2 with 4 ª canapé
3NT = § based strong 2
4¨ = § based strong 2 with 4 ¨ canapé
4© = § based strong 2 with 4 © canapé
2ª
= 3 controls , Structures similar
2NT = any six card or longer suit headed by KJ10, KQ10,KQJ or KQJ10
no side controls
Opener
may bid 3 of a major natural , 3¨ with 3 suiter or 3§ to ask suit.
Responder bids suit below suit
(¨=©, ©=ª, ª=§, NT
=¨)
if opener then relays he asks for suit quality with 4 step response as follows
1st
step = KJ10
2nd
step = KQ10
3rd
step = KQJ
4th
step = KQJ10
If opener relays again it asks for suit length
3 step
response = 6, 7 or 8 card suit
N
Deals |
93 T8 Q87642 T86 |
25 |
|||||||||
KQJ764 J2 T5 J42 |
|
A2 AKQ9643 AK A7 |
|||||||||
|
T85 75 J93 KQ953 |
|
EW 7N; EW 7♠; EW 7♥; EW 2♣; EW 1♦; Optimal
Contract −2220
2§
- 2NT
3§(relay)
- 3©
(suit below)
3ª
(relay) - 4¨ (KQJ)
question becomes how to bid best grand
3§
= 4 controls
3¨
= 5 controls
3©
= solid six card minor
3ª
= solid six card major
3NT = any solid seven card suit
Interference
Double indicates 2nd negative type hand
With neg X
type hand pass
2NT = full
control stopper natural (with tertiary stopper pass and rebid 3NT)
q bid =
unbalanced stayman like take out
if overcall is 2♦
then reverse majors with semi positive + values ie. 2♥ = ♠ &
2♠ = ♥ 3♣ = ♣ 3♦ = un balanced negative x type hand
if overcall is 2♥
then 2♠ =
♦, 3♣ =♣ (no need to transfer to ♣)
3♦ = ♠ 3♥ = un balanced negative x type hand
if overcall is 2♠
then 3♣ =♣ 3♦ = ♥ 3♥ = ♦ 3♠ =
un balanced negative x type hand
if overcall is 2NT
then 3♣ =♣ , 3♦ = ♥,
3♥ = ♠ 3♠ =
♦
if overcall is 3♣
3♦ = ♥,
3♥ = ♠
if overcall is
3♦
if overcall is 3♥
if opener jumps in
major or diamonds after pass by responder it shows canapé hand
2♦ OPENINGS
2¨
showing 19-21 balanced or ¨ force
ALTERNATE treatment
showing 18-19 balanced or ¨
force (see 2nt jump rebids and revert to 2NT opening 20-21, with 2§
structure continuations, abandon shariff 3¨
opening)
Responses 2© = ª
transfer then
2ª
= minimum. If responder raises to 3ª he shows only 5 trump as to right side game contracts.
If responder rebids 2NT he shows a
six card ª suit asking opener to cooperate
2NT = ª super accept with 19-21 balanced. Responder may
retransfer with 3©
All other calls show ¨ force. 3ª
would show ª
super accept with ¨
force
If opener shows 4 card major with strong 2 in¨then
4 §
by responder is an adv qqqqqqqqqqqqqbance in openers major
2ª =
transfer to 2NT then
3§ = stayman (opponent doubles stayman
principles apply)
3¨ = ©
transfer If responder rebids 3ª he shows shortness.
Opener relays with 3NT to ask, responder then cues singleton
(©
= replacement for ª)
3© =
minors (3♠ by opener suggests interest)
3ª = ♣ transfer (with medium values)
2NT
= §
transfer (either weak or strong) then
3¨, 3©, 3ª =
shortness
3N
= quantitative
4¨, 4©, 4ª, =
exclusion bw
3§ = ¨
transfer then
3©,3ª =
shortness
3NT
= quantitative
4§ =
shortness
4©, 4ª, 5§ =
exclusion bw
3¨, 3©, 3ª, 3NT
= 4441 (each bid shows suit below singleton NT = ¨)
if
opener cues singleton it asks total controls 1st step 0-1 2nd
step 2 etc.
4♦,
4♥ = texas
Interference over 2¨
After
overcall, x = negative with values to accept 3NT (Pass with 0 count)
Opener
reopens with x on correct shapes, reopens with 2NT on absolute maximums , other
reopenings show ♦ force
After 2© or 2ª overcall
2NT, 3§, 3¨, 3© = transfersohl as after 1NT opening
But 2NT always announces weak hand,
higher transfers show game going values
GOOD BAD 2NT
Occurs when responder has bid (or made negative X) at one
level showing some values and 4th
hand bids 2 of something higher than openers suit
Includes responses of 1NT
If opener jumps to 3 NT he could have either balanced 18
or long minor type hand (although not when playing 2¨
opening 18-19 balanced)
OVER OPPONENTS 1NT
2§ =
both majors
2¨ =
major one suiter
2♠ shows heart accept short spades
(with independent ♠ suit bid 2♠ followed by 3♠ if partner shows ♥
2NT
by advancer asks whether overcaller has a max or min
3♣
by overcaller = min
3♦
= xfer to ♥ with max
3♥
= xfer to ♠ with max
3♣
asks opener to xfer to his major
3♦
= invitational values for both majors
3♥ = preemptive pass or
correct
2© = © +
minor
2♠ =
♠ + minor
2NT
= asks minor some values
3♣ = hopeless hand pass or correct
3♦ = invitational in our major
double = either minor one suiter or canapé with 4 card major
and longer minor
generally forces
2♣ (advancer bids 2♣ with no interest in overcallers
major if he had one, bids 2♦ to ask opener to bid major with canapé hand,
may have to play 3♣ instead of 2♣) followed by
pass
= ♣ one suiter
2♦ =one suiter
2♥ = canapé with longer minor
2♠ = canapé with longer minor
OVER OPPONENTS 1NT OVERCALL (MINOR)
After a minor suit opening and a1NT overcall by opponent
then
2§ = TO for majors 2¨ = major one suiter 2M = Major and minor
After 2C both majors 2D by opener is
still choose a major
Same applies after
(1m) P
(1NT)
(1m) P
(1NT) P (P)
1m (1NT) ,
but
*double has
normal meaning in these auctions
2NT AND ROMAN JUMPS OVER OPPONENTS WEAK 2
After a weak 2 in ¨
(2¨) – 2NT – (P) then
3§ = stayman (with smolen
continuation)
3¨= ©
transfer
3© = ª transfer
3ª = §
transfer
Roman Jumps
(Forcing)
4♣
= ♣ and ♥
4♦ = ♣ and
♠
Cue bid = both majors (¨auction only see below re
majors)
After a weak 2 in ©
(2©) – 2NT – (P) then
3§ =
transfer to ¨
then
3ª =
very weak to play
3© =
balanced stayman
3NT
= ¨
suit slam try
3¨ = ª
transfer with at least invitational values
3© = stayman unbalanced
3ª = §
transfer
Roman Jumps
(Forcing)
4♣
= ♣ and ♠
4♦
= ♦ and ♠
Cue bid = one suiter stopper ask
4©
= minors better hand
4NT = minors lesser hand
After a weak 2 in ª
(2ª) – 2NT – (P) then
3§ =
transfer to ¨
then
3© =
very weak to play
3ª =
balanced stayman
3NT
= ¨
suit slam try
3¨ = ©
transfer with at least invitational values
3© = §
transfer
3ª
= stayman unbalanced
Roman Jumps (Forcing)
4♣
= ♣ and ♥
4♦
= ♦ and ♥
Cue bid = one suiter stopper ask
4ª
= minors better hand
4NT = minors lesser hand
(2¨) – P – P - 2NT then
3§ = stayman (with smolen
continuation)
3¨= ©
transfer
3© = ª
transfer
3ª = §
transfer
3NT OVERCALL
(3any) – 3NT
4§ asks
4¨ =
long suit type overcall
4© (15
– 17). 4ª
(18-19), 4NT (20 +) = quantitative
4¨,4© =
transfer if possible
4ª =
both minors or other minor depending on opponents suit
VS WEAK NT
Weak NTs are defined as point ranges less than 14-16. 2§ = TO for majors 2¨ = major one suiter 2M = Major and minor
When we double, if responder runs to a suit then double by
advancer is TO. Pass by advancer is forcing and double by opener is TO.
If we double
a wk NT it creates a force through 2©
Advancers
double is TO
Doubles of stayman and transfers are card showing
.
DRURY
2 of major rebid negative.
2©
rebid after ª
opening is forcing
Pas - 1©/ª
2§
= 9-11 3+©/ª
Pas – 1♥/♠
2♣ - 2♦ = ambiguous
2 way game
tries still applicable here
2♥/♠ = min.
2♥ over 1♠ opening = nat.+ forcing
2NT = slammish
3♣
= min with 3 trump
3♦
= unbalanced min with 3 trump (relay asks singleton)
3♥
= side suit (with 3 trump) relay asks suit
3♠
= controlfull flat hand with 4 trump
3NT
= ♠
splinter in ♥ auction
4♣,♦,♥
= splinter in ♠ auction
4
our major = 4 trump flat bad controls
pas - 1©
2ª
= 5-5 m’s 9-11
2NT = fit jump with ♣
3§
= nat.6+§ 9-11
3¨
= fit jump
3©
= 5 trump balanced
3ª
= 5+©
and singleton relay asks
3NT/4§/4¨ = 5+ © and void ª/§/¨
pass -1♠
2NT = fit
jump with ♣
3§
= nat.6+§ 9-11
3¨
= fit jump
3♥ =
fit jump
3♠ = 5 trump balanced
3NT + 5+♠ and singleton relay asks
4♣,4♦,4♥ = void and 5 + ♠
pass -1♠
2§
2¨
2©
= last train (unavailable in © auction)
1430 KEY CARD IN MAJORS
After a queen ask, sign off without queen of trump or show
cheapest king. 5NT
acts as replacement to show king of relay suit.
In order for bw
to be 1430 the major must be established below game, with the following
exceptions;
(4
any) 4 M (P) 4NT
1m
(4 level overcall) 4M (P)
4NT
1M (P) 2 over 1 (P)
3M
jump (P) 4NT
5NT direct response to bW = 2 + useful void
Jump to 6§ = 1+ useful void jump in void if possible (6♥ =
♠ in ♥ auction)
EXCLUSION BLACKWOOD.
0 or 4,1,2,3 straight up the line key cards. No queen asks
SIX KEY CARD BLACKWOOD
5♣ = 1 or 4,
5♦ = 0,3,6
5♥ = 2 or 5 no
queens
5♠ = 2 or 5
lower queen
5NT = 2 or 5 higher queen
6♣ = 2 or 5
both queens
REDWOOD
We raise from 2 -3 of our minor (4 red or 4♠ if
♥ already natural)
We jump rebid our minor
1NT followed by minor +1
4N rebids after ask are to play.
1 minor – 1 major
2NT* - 4 minor
5¨
over §s
and 5©
over ¨s are grand trys. Show cheapest king or sign off with no kings. 5NT =king of relay suit.
TO DOUBLE OVER WEAK 2
(2¨) – X - P -
2NT = lebensohl for ♣
followed
by major = invitational
followed
by q = at least 1 major and stopper
followed
by 3NT = one stopper
3♦ =
both majors no stopper
Jump to 3M
= forcing
Jump to 3NT
= confidence
(2©) – X – P-
2NT =
choice of minor lebensohl
or
if followed by Q bid = other major + stopper
or
if followed by 3NT = one stopper
or
if followed by 3ª
= invitational
3§ =
clubs extended HCP range
3¨ =
natural constructive
3© =
directionless force
3ª =
forcing
3NT =
confidence
(2ª) – X – P –
2NT =
choice of minor lebensohl
or
if followed by Q bid = stopper + ♥s
or
if followed by 3NT = one stopper
or
if followed by 3©
= weak
3§ =
clubs extended HCP range
3¨ =
natural constructive
3© =
natural constructive
3ª =
other major
3NT =
confidence
MICHAELS’S CUE BID
Michael’s
Cue Bid
1M – 2M
2NT
= asks minor some values
3♣ = hopeless hand pass or correct
3♦ = invitational in our major
1m – 2m
2NT
= range ask
3♣
= worst values
3♦
= medium values
3♥
=56xy
3♠
= 65xy
3NT
= maximum
3♣
= invitational in ♥
3♦
= invitational in ♠
(1m) P (1M) 2m= Michaels
(1♣) P (1♦)
2♣ = Michaels
2♦ = natural
After michaels
q advancers 4 d in comp over opponents 3 of their major announces good hand for
our major and creates force
NAMYATS
4§
= strong 4©
opening, 4¨
= strong 4ª
opening Provisions: suit always headed
by AK or better but not 7 solid and out (see Sharrif
3¨
opening)
can
contain an outside ace
4§-4¨ =
slam try with 1 or 3 key cards
opener
signs off with ony 2 (those being the AK of trump)
opener
cues an outside ace, 4NT = replacement for ª ace to allow…
4ª =
opener announces an outside void. 4NT
asks void
4¨-4©=
slam try with 1 or 3 key cards
opener
signs off with ony 2 (those being the AK of trump)
opener
cues an outside ace
4NT
= opener announces an outside void. 5§ asks
void
4§
-4NT = 2 key card slam try no fast losers at least 2 small trump
4¨
- 4NT = 2 key card slam try no fast losers at least 2 small trump
4§
- 4ª,5§,5¨ = 2
key card slam try with fast losers in bid suit (denial cue bid)
4¨
- 5§,5¨, 5© = 2
key card slam try with fast losers in bid suit (denial cue bid)
4§-5©= 2
key card slam try no fast losers singleton or void in trump
4¨-5ª= 2
key card slam try no fast losers singleton or void in trump
Interference ; below our suit substitute pass for 1,3 key
card slam try
ADVANCERS ACTIONS (after 1 level overcall)
No force other than q available
If
overcaller cues it is forcing to game
New suits by advancer =
not forcing
2 level new suit by advancer
= non forcing
jump in new suit by advancer = excellent hand
Jump q’s by advancer = mixed raise
Jump raise by advancer = weak
If advancer cues and opener acts then passing shows worst
hand (creates non force ) bidding infers some offense
RETRANSFER AFTER 1NT or 2NT REBID
1. 1§ - (1¨) – x –( p )
1NT- ( p ) - 2§ = nat NF
2¨ = TR
©
2© = TR 4ª
2ª =
cue bid (kolor wroga )
3¨ =
4414 GF
1.1 1§ - (1¨) – x –( p )
2NT- ( p ) - 3§ = nat GF
3¨ = TR
©
3© = TR
4ª
3ª
= 4414
2. 1§ - (1¨) – 1© –( p
)
1NT- ( p ) - 2§ = nat NF
2¨ = TR
4+©
2© = TR
ª
2ª =
cue bid (kolor wroga )
2.1 1§ - (1¨) – 1©–( p
)
2NT- ( p ) - 3§ = nat GF
3¨ = TR
4+©
3© = TR
ª
3ª =
4315
3. 1§ - (1©) – x –( p )
1NT- ( p ) - 2§ = nat NF
2¨ = nat NF
2© = TR
ª
2ª = cue bid (kolor wroga )
3© =
4144 GF
3.1 1§ - (1©) – x –( p )
2NT- ( p ) - 3§ = nat
3¨ = nat
3© = TR
ª
3ª =
4144 (4135)
4. 1¨ - (1©) – x –( p )
1NT- (
p ) - 2§ = nat
NF
2¨ = nat NF
2© = TR
ª
2ª =
cue bid (kolor wroga )
4.1 1¨ - (1©) – x –( p )
2NT- ( p ) - 3§ = nat
3¨ = nat
3© = TR
ª
3ª =
4144 (4135)
REVERSES
After a 2 level reverse 4th suit or 2ª
whichever is cheaper is forcing but responder might pass openers rebid.
If opener has a game force he should not rebid his minor or
2NT.
Jumps to 3NT by responder show 10-12.
1m – 1NT – 2M – preference to minor = non force
in openers minor4th suit =
force
1♣ - 1♠ - 2♥ - 2♠ - 3♥ = not
necessarily 6/5 (opener would pull 3NT with good 6/5)
in ♦ reverse auction, opener may have
to guess how to rebid
if responder jumps to 4NT after reverse it is ace only
blackwood
OVER PENALTY X OF 1NT
After direct X,Stayman and major
suit transfer are on. Redouble asks opener to bid 2§.
Same applies after 1NT overcall of a minor, but
(1♥) 1NT (X) XX = minor one suiter
2C
= C + another
2D
= D + S
2H = xfer
(1♠) 1NT
(X) XX = minor one suiter
2C
= C + another
2D
= D + H
2H = natural
1NT (P) P (X)
P (P) XX = minor
one suiter
2C
= C + another
2D
= D + another
2H
= H + S
SANDWHICH AUCTIONS
1NT sandwhich overcall = natural
q of
responders suit = stayman
2 of other
suits including opener = natural but:
After (1♥) - P - (1♠)
– 1NT
2♣ =
♣,
2♦ = ♦ ,2♥ = transfer ,2♠ = q bid, 2NT natural, 3 minor
= invitational
DON’T runouts over penalty doubles
2 of
2 of openers suit = michael’s
By Passed Hand
P (1§) P (1ª)
1NT =fifth © only fourth ¨
2§
= 5,5
2NT = more shape 5/6 or better
with fourth © only option is X
P (1§) P (1©)
1NT =
2§
= 5/5
2NT = more shape 5/6 or better
BALANCING NT
After 1 of a minor P P, 1NT =
11-14.
After 1 of a major P P, 1NT =
10-16
If responder bids 2§, the one no trumper
bids at the 2 level with 10-12
bids 2NT with 13,14 followed by stayman
bids at the 3 level with 15-16
SHARRIF 3♦ OPENING
A 3¨ opening shows a seven card solid suit with no entries.
3© by
responder is pass or correct
3ª by
responder is game force then
opener
bids suit below his suit 3NT = §, 4§ = ¨ 4¨ = © 4© =ª
SUPPORT X
Standard support double sequences are on. They include after a TO double as well as
overcall by openers LHO. Support X is not mandatory.
Double of a “sandwich” NT is support
Double of a strong NT overcall is not support
If 4th hand q bids or bids a new suit support x
is on
Support redoubles are on
UNUSUAL VS UNUSUAL
When opponent overcalls 2NT for minors,
Over 2nt unusual 3♣ is other major 3♦ is limit in partners major
3NT is game force in partners major
Double
of 2NT shows defense against one or both of their suits or
x follow by other major is 5 card suit
weak
pass follow by x is 4 cards in others
major
To play 3NT responder must x first
Other
calls and raises are competitive or to play.
When opponent overcalls 1♣ with 2NT for reds
3♦ =
♠ force
3♥ =
♣ force
3♠ =
to play
Over Opponents Michaels
1♥ (2♥) 2♠ = ♣ transfer
2NT = limit plus in ♥
3♣ = ♦ transfer
3♦ = mixed raise in ♥
1♠ (2♠) 2NT = ♣ transfer (caution avoid wrong siding 3NT!)
3♣ =
¨ transfer
3¨ = mixed raise in ª
3♥ = limit plus ♠
raise
X = defensive
3NT = natural
AFTER DON’T DOUBLE
redouble is
penalty. System on
After Capaletti 2§
double = stayman other system on
If
responder passes and then doubles it is Take out
If opener
doubles 2¨
by advancer then he shows a generally “good” NT inviting responder to act
WEAK 2♥ AND WEAK 2♠
Standard
treatment. Reasonably good 6 card suits.
2NT asks feature. New suit forcing.
If opener jumps to 4§ or 4¨
after 2NT he shows 6-4
After opponents TO X “McCabe” is on. Responder makes a lead directional call or
bids 2NT to run.
TRANSFERS OVER OPP TO X
1©
(X)
1ª = nat
INT
= §
2§ = ¨
2¨
= © constructive
2© =
raise 0-6 HCP
3♣
= 4 trump raise mixed
1ª (X) INT
= §
2§ = ¨
2¨
= ©
2© = ª
constructive
2ª
= raise 0-6 HCP
3♣
= 4 trump raise mixed
1§
- X - 1♦(4
or 5 pieces),2♦ (6 pieces weak or strong),3♦ (invitational 6+) =
♥ transfers,
1♥(4
or 5 pieces), 2♥(6 pieces weak or strong),3♥(invitational 6+)
= ♠ transfers,
1♠ = NT transfer
(could be prelude to ♦ )
2♠ = limit raise in ♣
2NT = weak club raise
3♣ = weak
1¨
- X - no transfers
3 ♦ = limit in
minor
2NT
= weak jump raise in ♦
2♥,
2♠ = fit showing
3♣
= mixed raise in ♦
After opponents neg x transfers are on from 1NT through
2♥
Immediate
raises to 2 of major = preemptive
Xfer to 2M = constructive
TRANSFERS AFTER 1¨ OVERCALL
1§
- ( 1¨
) – x = 4-5©
1© =
4-5ª
1ª = tr®NT
1NT = nat
2§ = NF
2¨ = 6© wk or GF
2© = 6ª wk or GF
2ª = § inv.+
2NT = nat inv.
3§ =§ pre
3♦ = 6+♥ inv.
3© = 6+♠ inv
3ª = 0-1♦ splinter
4♦ =
4♥ =
TRANSFERS AFTER 1© OVERCALL
1§
- ( 1©
) –x = 4-5♠
1ª ® a)
NT
b) ♦ NF
1NT = nat
2§ = nat
2¨ = ♦ inv.+
2© = 6+ª wk
or GF
2ª = §inv.+
2NT = nat
3§ = 6+§ inv
3¨ = 6+¨
inv
3© = 6+♠ inv
3ª = 0-1♥ splinter
4♥ = Texas
After 1¨ (1©) then
x = ª
transfer (with as few as 4 cards), 1ª = NT transfer (responder may not intend to play NT)
1NT Natural
After 1§ (1¨) then
2¨ = 6
card heart suit, 2©=
six card spade suit 2ª = limit raise in §
After 1§ (1©)
2© =
six card spade suit, 2ª = limit raise in §
After 1¨ (1©) then
2© =
six card spade suit, 2ª = limit raise in ¨
JUMP RAISE IN COMP
Jump raises to 3 level in competition could be “weak” or “mixed” depending on colors and
position (in other words extended HCP range 0 – 8 or so)
JUMP Q BIDS
Jump q in overcallers suit after
major opening is splinter
Jump q in ♠ after minor opening is 3NT transfer
Direct jump q in minor = stopper ask
Direct jump q in major = stopper ask
Jump q by advancer = mixed raise
Indirect jump q in minor = stopper
ask
Indirect jump q in major = stopper
ask
(1M) 2m (P) 3M = mixed
(1♠) 2♥ (P) 3♠ = splinter
FIT SHOWING JUMPS
Fit showing jumps by passed hands
After major
opening
3♣ = clubs
2NT
= fit jump wuth ♣
Passed hand jumps to game are fit showing
Fit showing jumps in comp to 4 of minor by unpassed after
major opening
In competitive ♦ auctions ( we open or overcall )
jumps to 2 of a major are fit showing 5 cards in major and at least 4 cards in
♦ non forcing range 6-9 HCP reasonable non wastage
P
(1 ♣) 1 ♦ (P)
2
♥,♠*
(1
♣) 1 ♦ (1 ♥)
2 ♠*
1♦
(X) 2 Major but 3♣ = mixed ¨ raise * (no
transfers available)
(1
♣) 1 ♦ (2 ♥)
3 ♠*
TRANSFER AFTER OPPONENTS NEG X (not ♦ overcall)
After opponents neg x transfers are on from 1NT through
2♥
Immediate raises to 2 of major = preemptive
Xfer to 2M = constructive
DEFENSIVE CARDING
Ace from AK vs suit but;
A from AK
when we pass out a weak two bid or lower
In
preemptive auctions higher than above leadK
At 5 level
no matter what lead K
When
partner of a TO doubler is on lead lead K
Roman mud (2nd highest) throughout (opening lead
and middle of hand)
4th best with honor
Smith Echo
J, 10, 9 = 0 or 2 only during hand
K from AK then shift to another suit = singleton in shift
suit
2♥ (3♦) P (P)
P
N
Deals None
Vul |
♠ 84 ♥AT8764 ♦ 2 ♣KJT3 |
9 |
|||||||||
♠Q76 ♥J93 ♦J63 ♣AQ86 |
|
♠J92 ♥KQ5 ♦AKQT5 ♣74 |
|||||||||
|
♠ AKT53 ♥2 ♦9874 ♣ 952 |
|
W 2N; NS 2♥; E 1N; NS 1♠; NS 1♣; Optimal
Contract −100: NS 3♥×−1
Odd even first discard
Regular count and attitude
Vs NT K asks unblock Q asks attitude
Lead 9 from honor 98 ( lead 8 from 98XX or 98x no honor)
Attitude in general at trick 1
If visible
singleton suit preference (no presumed singletons)
If 3rd
hand is known to have length in suit then middle is encouraging and high low is
suit preference
In other situations where 3 way signals are available then
suit preference is on
Trap
Doubles
(1♣) P (1♥) P
(1NT) X* =
take out of ♥
(1♣) P (1♥) P
(1♠) X* = take out of ♠
these type
doubles are TO of last suit not power offshape in
traditional sense, with offshape power hands better
to overcall 1NT but
(1♣) P (1NT) P
(P) X = penalty trap
(1♣) P (1♥) P
(1NT) P
(P) X = penalty trap
1¨ (1ª) P (2ª)
P (P)
X= take out, 2NT = §suit with 3 card¨ support
SPECIAL AUCTIONS
double of splinter bid = sacrifice oriented nv vs v otherwise lead directional for suit below splinter
suit
we open bidding (overcall) 3 level jump shift (not
defined as conventional) = excellent one suiter eg;
1♠ (2♣) 3♦*
Vs polish club 2♣ = natural 2♦ = Michaels
Vs strong club X = majors 1NT = minors
Vs precision ♦ (short) –
2¨
= natural in direct
2©
= weaker michaels
3¨ = strong michaels in direct
(1¨) P (1©) 2¨ = natural (overcall ª with 55 blacks)
(1¨) P (1ª) 2¨ = michaels
(1¨) P (1©) 3¨ =
(1¨) P (1ª) 3¨ =
VS 2NT opening showing both minors
3c is 54 majors
3D is 55 majors
Opponent overcalls our NT with 2♦ showing 1 major,
then X = negative of ♥ and pass followed by X = negative of ♠, direct 2♥
and 2♠ to play
Transfersohl front of card applies
2nt = §
3§ = ¨
3¨ = © invitational +
3© =ª invitational +
We make a TO X and
opponent bids then
X = penalty
if their call was a major
X =
responsive if their call was a minor
X = suit
showing if their call was a transfer
X = suit
showing if their call was artificial raise
2NT =
better minor lebensohl over 2 of their suit or
artificial raise
Q bid of their lower suit = invitational in our higher suit
Q bid in their higher suit is
invitational in our lower suit
If
corresponding q bids allow 2 of either of our suits that takes priority
Jumps weak
Bids at 2 level to play
Super accepts of
major suit transfers over 2NT
are concentration showing (3NT shows concentration in transfer suit )
Handling 1435 and
1453 non reversible minimums
Do not rebid 1NT with small
singleton
With singleton honor ok to rebid 1NT
With 1453 rebidding 2♣ on
tripleton is acceptable
With 1435 (worst case) rebidding
2♣ on 5 is acceptable with reasonable suit otherwise “guess what to do”
1M (simple
overcall) q = limit exactly
2NT = forcing raise in major
by passed
hand 2NT = natural
responder bids new
suit in competition at three level = non forcing
1any – 4NT =
straight aces
(1 any) 3 of their
suit = asking for stopper ( including minors (1♣) - 3♣ and (1♦) – 3♦ )
(1M) – P – (2M) – 3M =
one suiter asking for stopper
(1♦) – P – (1M)
– P
(1NT) – 2♣ =
two places to play
1♥ - 1♠
3♥ -
4♣ = ♥ raise
1♠ - 1NT
3♠ - 4♣ =
♠ raise
1♠ - 1NT
3♥ - 4♣ = ♥ raise
1♠ -
1NT
3♣ -
3♦
3♥ -
4♣ = ♥ raise
1NT (P) 2♣ (2M)
P (P) X = penalty but
1NT (P) 2♣ (2♦)
P (P) X = TO
1NT (P) 2♣ (2 any)
X = penalty
(1♥)
1♠ (2♥)
x= limit
raise in ♠ (3♥ shows 4 trump)
2NT =
minors
(1♠) 2♥ (2♠)
x= limit raise in ♥
2NT =
minors
(1♦) 1♠ (P) 2♦
(P) 2♥
= last train
(1♠)
x (4♠)
5♥ = slam possible
4NT followed by 5 ♥ = to play
(also applies in other auctions where
we have made TO X and they bid to 4♠)4NT in comp = best raise
Pass
and pull = good raise
Pass
and 4NT = interested in other strains
1m (1♠) 3♠ = 3NT transfer
1♥ (1♠) 3♠ = splinter
4♣, 4♦ = fit showing (in comp only
splinter in opp suit)
1♣ (P) 1♥ (P)
1♠ (P) 3♦* = forcing
1♥ (P) 1♠ (P)
2♣ (P) 3♦* = weak
1♦ (P) 1♥ (P)
1♠ (P) 3♣* = weak
1♣,♦
(P) 1♥ (1♠)
1NT = good weak nt
1♣,♦
(P) 1♥ (1♠)
P (P)
Q = game force
Our minor to play
Other minor = invitational
E
Deals |
♠ 10 |
|
|
♠ A965 |
|
♠ J83 ♦ K |
|
|
♠ KQ742 |
|
|
(1♣) 1♠
(P) 1NT
(P) 2♦
(P) 3♣* = to play, raise to 3♦ only possibility
to support ♦
(1♦) 1♠
(P) 1NT
(P) 2♣ (P)
2♦ = to play
in ♥ overcall auction ♠ available as q bid in above
auction no q available (raise instead)
(1any) X (P) 1NT
(p) 2 minor = non force, jump in minor
forcing
note that if advancer
had jumped to 2NT then of a 3 minor becomes forcing
After a 1♣ opening, interference, then
♦ reverses at 2,3 and 4 level are forcing
1 minor (1NT) P (P)
X = TO of other minor
Power auctions
after our TO double
Q followed by free bid = game force
Jump Q = game force
Q = non game
force
3 level Q in comp = game force
2 q bids by doubler
= game force
Over opponents XX pass
follow by bid shows cards, direct jump over XX is weak
1♠
(X) 2♦* (P)
2♥ (P) 3♦ = invitational in reds, 3♣ = invitational in rounds
*transfer
(1♦) P (1♥)
P
(1NT) 2♣ = 2 places to play
(1♥,♠)
– 2♥,♠ - (3♥,♠ )
– 3NT = to play
4♣ = pick minor non force
4NT
= pick minor force
(Major suit
preempt) X (5 of Major) pass =
forcing with constructive values, X = bad hand wanting to defend sacrifice, we
presume that advancer is weak
In
competitive auctions where 3NT is a viable but uncertain contract, double and
or the use of 3♠ should be considered interest in
3NT,
Examples
1♠ (2♣) 2♦ (2♥)
3♦ (3♥) X* (P)
3♠* (P) 3NT (P)
P
E
Deals |
♠ K83 |
|
|
♠ 95 |
|
♠ AJ1074 ♦ A94 |
|
|
♠ Q62 |
|
|
*in this
case X indicates not willing to give up on 3NT as does 3♠, the worrisome suit is inferred to be ♥
P (P) 1NT (2♣ one suiter)
3♦
minor 55 (P) 3♥ (P)
3♠*
* not able
to bid 3NT with partial spade stopper but also not willing to give up on 3NT
After ♠ overcall by opponent, 4 of other minor is Texas
Last train
CAN be used at 5, 6, and 7 level
Opponent’s
Responder q bids our overcall
If one or both major is still
available our double is responsive
Also applies when they make
artificial raise however
(1♠) 2♦ (3♦) 3NT
= natural but,
(1♠) 2♥ (3♥) 3NT = minors , 3NT natural unplayable
If we
overcall 2NT unusual for minors, then advancers q bid is forcing to game
After 1m
and 2m rebid by opener 2NT by responder is one round force
4NT
opening = massive 5 of minor opening (ie 10 tricks)
After
major opening in 1 or 2nd seat and overcall by opponent 2NT = game
force in major but does not preclude 3NT as final contract. Opener responds as Jacoby 2NT but can pass
3NT if he has shown a balanced minimum. (Note that with hopeless balanced
minimum opener should not bid 4M to allow 3NT by responder)
Over 2NT
opening 20-21 5§ = aces only blackwood
Mixed
raise rules
Jump to
one under = mixed if nothing else available, mixed takes priority so weak jump not available in §
auctions (corollary; if jump is available it shows runnable long suit opposite
high doubleton honor)
When 2 cue bids are available then higher is mixed
When we make a TO or
reopening X after a natural 1NT by us then 2NT is always TO two places to play
EXCEPTION; when we overcall their
major with 1NT it is natural to play
In minor suit power auctions (2/1, reverses) 4 of minor is worst
( or best hand)
Over Opponent’s 3 of
minor (including raises to 3 of their minor and (2♦) P (3♦) to us )
4§ = both majors
4♦ =
one major
4♥ = ♥ + minor
4♠ = ♠ + minor
1§ - 1♥
1♠ - 1NT
2♦ = puppet to 2♥ minimum 3 card support,
direct 2♥ = xtras
1♦ -
1♥
1♠ - 1NT
2§ = puppet to 2♦,
Then 2♥ = minimum tripleton heart
2♦ -
4360 xtras
2♥ = xtras
Inverted
Minor § auction
1§ - 2§
2NT - 3♦ = either short D or mild quantitative raise/ 3H asks/ 3S = short D, 3N =
mild quantitative raise
When opener makes a 4
level rebid in comp after 1 of a major by responder then single jumps are
natural strong jump shifts and double jumps show support for responders major.
Jump to 4 level in opponents suit = splinter, double jump to 4th
suit = splinter with control in opponents suit, jump to 4 of own minor =
support for responders major.With balanced support
for partners major make a cue bid. Cue
bid could also be strong 1 suiter
When we open a major
and raise to 2 of M in competition, 3 level bids by opener followed by game bid
does not promise slam try as it would out of competion.
Anytime we make
a shape relay and the highest response is one step below game in an agreed M,
not leaving us a last train bid, making that normal response shows either a
hand that would sign off if partner bid last train, or a hand that has 5 level
values on its own and will continue to bid over a sign off. Bidding 4 of our M
shows a hand that would do more than sign off over last train but that is not
willing to get to the 5 level unless partner has some more life.